Call To Adventure: Name Of The Wind
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Call To Adventure: Name Of The Wind Expansion
Embark on thrilling new adventures with the Name Of The Wind expansion for Call To Adventure.
This expansion introduces 80 beautifully illustrated cards, offering fresh possibilities for your quests. Immerse yourself in the magical world as you attend the University, explore the Fae, and delve into the science of sympathy and the art of Naming.
Experience the excitement of the all-new Naming mechanic, where failure can lead to discovering the powerful names of Iron, Fire, and the Wind. Harness the extraordinary abilities associated with these Names to conquer even the most formidable Challenges.
Prepare to reshape your destiny and embark on an unforgettable journey like never before.
Key Features:
- 2-4 Players
- 30-60 Minute Playtime
- Ages 13+
- Requires the Base Game 'Call To Adventure' to play.
Things to Look Forward to:
- New Ways to Play! New origins, motivations, and destinies unique to the Kingkiller Chronicle world, allowing you to create heroes with a deeper connection to the story!
- Solo/Co-Op Modes! The expansion includes new cards for solo and cooperative play, offering different ways to enjoy the game!
- New Mechanics! A new game mechanic called "Naming" allows players to learn the names of Iron, Fire, or the Wind when they experience failure. Knowing a Name gives you the power to automatically overcome challenges!
Inside the Box:
- Rulebook
- 9 Character cards
- 53 Story cards
- 16 Hero and Antihero cards
- 5 Solo/Co-Op cards
- 12 Naming tokens
- Board for tracking available Names.